Showing posts with label Code A (SK). Show all posts
Showing posts with label Code A (SK). Show all posts

Saturday, August 6, 2011

GSL July Lessons

Farewell to Code-S July: Lessons Learned

By: Fionn
from TeamLiquid.net


Another GSL is over and what a surprise, it ended in a 4-0 stomping. Luckily for us, the games were good, but it marks the third straight final where one player couldn't win a single game. Now, with the tournament behind us, it's time to look back on the things that we've learned from this GSL:

  1. First and foremost, Nestea is the best player in the world.
  2. Code-S is becoming a really even competition. All of the "upsets" this season weren't so much about the underdogs getting lucky; it's just that the gap between the underdogs and favorites has closed significantly. Except Nestea, he's still 500x better than everyone.
  3. If you pick Clide into your group expecting to beat him, you'll end up getting knocked down to Code A while he makes it out of the group stages.
  4. Immediately after getting out of the group and looking great doing it, Clide will then fall apart and never make the quarterfinals.
  5. Wolf and qxc are the best Code A tandem GOM has put together so far. Many houses have been burned in their wake.
  6. MarineKing can not only get 2nd place in countless GSL's, but he also can go 0-2 in the Round of 32 as well.
  7. Putting makeup on kids who play video games for a living wasn't the greatest idea in the world.
  8. It doesn't matter if he never wins a GSL title, Nada will always be a champion to me.
  9. Real ESPORTS fans care.
  10. sC's decision to pick MVP first in his group can be summed up in one word: oops
  11. Optimus is beatable in TvP, just don't fall for his tricks.
  12. It doesn't matter if Huk is Korean, American or Canadian. All I know is that he's a really good Starcraft 2 player.
  13. Foreign pro-gamers clearly don't watch enough GSL, as their horrifying deaths to unexpected blue-flame hellions at MLG shows.
  14. Foreign fans clearly don't watch enough GSL, as their surprise at the horrifying deaths of foreign pro-gamers at the hands of blue-flame hellions at MLG shows.
  15. Despite all the gloom and doom at MLG, Sheth, Jinro, and Huk showed that success is not TOO far away.
  16. Zenio can't actually win a match when he's half asleep.
  17. If you bribe your player with a puppy as a reward, he will more than likely make the semifinals of a GSL.
  18. It doesn't matter how long a PvP series is. In the end, 90% of the games will come down to 4gate.
  19. Leenock is still the unluckiest player in the entire universe.
  20. Puzzle has a bright future ahead of himself and will be a force to be reckoned with in the upcoming Code S season.
  21. HongUn has a guardian angel following him around.
  22. Any time Artosis starts saying you're the best at something, and your name isn't Nestea, you will more than likely get eliminated right after.
  23. It doesn't matter how much you hype up a GSL final because it will always end up 0-4 or being a terrible series. It is known.
  24. While sC looks foolish for picking MVP with his first choice and getting knocked back to Code A, Losira looks like a genius for picking MarineKing, beating him, and ending up in the finals.
  25. Did I mention that Nestea is the best player in the world?

Monday, April 25, 2011

I haven't been following Code A as much on the GSL this league. Not sure why. I guess, I've already picked my crew of Starcraft 2 heroes and so I don't really need anymore crowded their way into my heart.

One of the things which kept me away from Code A this season is the lack of Kelly from Singapore. I enjoyed her nerdy commentary and was sad to see her go. I still tune in sometimes when she lives streams. The new casters for Code A weren't as interesting at first. DOA was kind of a straight man, but needed a less serious partner to be a foil to the fact that he always looks uptight even when he's gleeful. When Kelly left and they introduced Moletrap, it was really confusing. Artosis and Tasteless work well because both are huge nerds, but one is a straight nerd, the other is a joker. With Moletrap and DOA, it seemed at first as if both were straight nerds. But after a couple of casts, Moletrap has started to grow on me. There is an almost geek earnestness to his discomfort and awkward casting. Hearing him explode when a nuke is queued up is hysterical.

Some interviews with the two Code Caster can be found below courtesy of Sixjax.

From Sixjax:

Sixjaxgaming was recently able to round up the two members of the Code-A casting team for a few words.  Artosis sat down with Moletrap for an on camera chat and I had the privilege to interview Doa via email.
The Code-A casting duo is living what many would consider a dream, and it seems as if they’re well aware of how good they have it.  Both Moletrap and Doa had a lot to say about their experiences abroad, with GOMTV, and their personal histories as casters.  They were nice enough to give us a peek into their lives despite their busy schedules, and for that I’d like to thank them up front.

Without further adieu, the Code-A casting team:
Artosis with Moletrap:



INTERVIEW WITH DOA

evoli: Doa, I apologize for being so blunt, but it really seems like you came out of fucking nowhere. You went from being a relatively low-key caster who’s bread and butter was youtube to being the community’s Code-A casting savior. Would you mind giving a brief summary of your Starcraft casting career prior to your start with GOMTV for those, like me, who are unfamiliar with the entire story?

Doa: Ha. Well I don’t know if I’d say Code A savior. I’m just glad to get this chance and I’m trying to do my best. I began casting because I had a background in speaking and I wanted to contribute to the community, but I knew I didn’t have time to play at the top level. It started out with some youtube casts and the response was pretty positive, which prompted me to start doing more with it. I ended up working with an organization called the Rush Network and started casting live events for them. I ended up meeting a lot of great players and other casters during that time and was having a ton of fun. I pretty much cast with someone different almost every week, which was great because it really trained me on how to just be able to jump in and cast with anyone and have fun doing it. Probably the biggest event I did pre-GSL was a LAN in St Louis that was put on by Eleven Gaming. I cast it with Catspajamas from the lobby of a Best Western hotel. We had about 30-50 people watching plus the random confused person who was checking in/out of their rooms and had to see what these nerds were yelling about behind their computers. (the players were upstairs. cats and I were casting from a table in front of a big screen that displayed the game) One week after that LAN I flew to Korea.

evoli: Now you’re big time; you’re living in South Korea, which many still consider the Starcraft Mecca, casting Starcraft professionally for the GSL. What’s it feel like to be casting one the most prestigious Starcraft 2 leagues on the planet? Furthermore how did you react when you found out that you were one of the casters that GOM had hired? I can only imagine what it must have been like when you read the email and found out you had been selected.

Doa: Honestly it feels like an alternate reality or something. It still feels too amazing to be true. When I started getting really into casting I’d joke with my friends that I’d be casting the GSL someday and now here I am. There’s a certain amount of pressure involved as well since people have such high expectations (and they should), but it doesn’t really affect me. I can only be myself and cast with my style and hope people like it.
Getting that email from John is actually kind of an embarrassing story. lol. I keep my smartphone by my bed and use it as an alarm clock as well. So picture this: I’ve just been woken up by my alarm. I grab my phone to turn it off and… oh. I’ve got an email. Oh.. It’s from John the Translator and he wants me to come and cast GSL. That’s nice. (At this point I’m still 75% asleep.) Wait… WHAT? THIS CAN’T BE REAL ASKDJLSADJljdaklas!!! I jump out of bed and re-read it on my computer. I’m thinking “No way. I’m nobody. This must be a scam. (still mostly asleep) But it might be real… but I need to be sure! (and here’s where it gets really embarrassing) I kid you not. I actually sent an email to the Handsome Nerd contact email to ask if it was legit or not. About an hour later when I woke up and realized that the likelihood of someone impersonating John the Translator to scam GSL applicants is pretty low. I felt like a moron, but everything worked out ok. Artosis even kindly replied and confirmed it. Just goes to show you shouldn’t check your email until you’re fully awake! You’ll do stupid things otherwise. So yeah. There was a good amount of disbelief when I got the email.

evoli: If I’m not mistaken you have a wife back in the states. I’m sure it must be difficult for both of you to be apart from one another. How does your wife feel about your pursuing such an unconventional career and traveling half way around the world to work?

Doa: It’s tough, but she knows how important it is to me. We still talk nearly every day over Skype or Bnet, but I still can’t wait to see her again in a few weeks. I’m just really lucky I’m married to someone who’s brave enough to go after an awesome fun life with me instead of a normal, safe, boring life. She’s actually a very talented (award winning even) producer, editor, director so she and I have already begun brainstorming about some pretty awesome content we’ll be working on once I get home. We’ve both got some history in sports broadcasting so we’re hoping to be able to apply that to a career in eSports.

evoli: Besides the separation between you and your wife, what has been hardest part about living in Korea? I know moving is never the easiest thing to do, and you were thrown into a completely different culture on the other side of the planet and you were expected to get down to work right away. Are there any particular things you miss or anything that was remarkably hard to get accustomed to?

Doa: I miss Root Beer, lol. I know there must be some here somewhere, but I haven’t found it yet. The language has been a challenge to learn, but I can get around most places on my own now at least. The hardest part has really been learning the business side of eSports. I’m certainly not much of a businessman so I’m struggling a bit there. All I want to do is keep casting!

evoli: On a more positive note, what have you really enjoyed about Korea?

Doa: Pretty much everything. It’s a great country! The culture is extremely polite and friendly. It actually reminds me a lot of my home in Minnesota. I’ll definitely miss the food quite a bit when I leave, as well. I’m actually trying to learn to cook some myself so I can keep making it back home. I actually love cooking.

evoli: I get conflicting stories all the time about how popular Starcraft 2 is in Korea; sometimes I hear that Starcraft 2 is really picking up traction and other times I hear that Broodwar is still miles ahead in terms of support. Is the Korean Starcraft 2 scene everything that you imagined it would be? To follow up, how do you think the Korean Starcraft 2 scene compares to the American Starcraft 2 scene in terms of fan base?

Doa: SC1 is definitely still huge here and that shouldn’t surprise nor worry anyone. They’ve been watching it for over a decade! I’ve heard there was also some untrue bad press about SC2 that was circulated before its launch that may be holding some people back as well, although I didn’t see it myself so don’t take my word as fact. I do know that a lot of players are seeing that there’s a lot more money to be made playing SC2 now and I’ve seen more fans coming to the studio almost every week. SC2 is the future and everyone, and I mean everyone, knows this. There’s kind of a misconception out there right now that you have to choose between the two. I’m still a BW fan and I also cast GSL. The transition will take a year or two and that’s perfectly fine. On the American side it really seems like right now we’ve got a bigger SC2 fan base than Korea does, which I think is great! I told my family that SC2 was going to explode around the globe this year and I’m glad to say that so far that’s been totally true. As far as the fans themselves go; they’re the same everywhere. A sports fan is a sports fan!

evoli: We’ve compared the fan base between regions, now I’d like to compare players between regions. I know you regularly laddered on the North American server before you left, and I know you’ve been laddering a bit on the Korean server since you showed up in Seoul. What do you think about the skill difference between the average Korean player and the average North American player? Is the Korean ladder any more difficult than the North American ladder?

Doa: The Korean ladder is much more difficult. Gold in Korea is Diamond on NA. I’ve been trying to figure out why that is. I honestly don’t know. I suspect that the main reasons are that a lot of these players in Korea grew up watching and playing SC1 and already have a solid background in their mechanics that a lot of players in NA lack because SC2 is their first RTS and don’t regularly watch pro-play. Another factor might be time. In Korean culture most kids live with their parents until they’re married. They don’t need as much income from jobs, etc and that gives them more time to play. All this is just speculation though. It’s a rather entertaining mystery actually. This isn’t a criticism of the NA ladder or anything either. It’s just an observation of differences.

evoli: If I remember correctly, GOMTV said they were cycling through their Code-A casters. What are you currently planning to do when your stint with the GSL is up or put on hold? There have been a ton of leagues launched since you left the states, so I’m sure finding more casting work shouldn’t be too difficult if you were interested in continuing to cast professionally.

Doa: I’d love to keep casting professionally after my stay here is over! Esports is my life now. Someone could look at what I’ve done here in Korea and say it was a nice break from “the real world”, but I see it as the first step in what I’ll be doing full time now. Even if I do end up needing a job to make ends meet, my focus will still be on casting. I’ve been looking for casting opportunities in NA already and I’ll continue to do so once I get back.

evoli: Speaking of all the tournaments popping up, what is your current spectating schedule like? We’ve been extremely lucky with all the boom in content lately, but it’s gotten to the point where most people, unfortunately, can no longer watch each and every event as they occur. Are there any tournaments or weekly shows that you do your best to watch in addition to the GSL games?

Doa: I always watch the TSL and I keep up to date on the NASL and IPL as well. Luckily, I’ve got enough time to watch everything at the moment. I haven’t watched as much Day9 as I used to though, which has been a bummer. I feel like the Day[9] Daily was the milk that sustained me in my esports infancy.
evoli: Alright Doa, we’re going to wrap this up with a little a bit of real talk. These are going to be shorter questions, but I still want you to pour your heart out. Alright, real talk: What’s your favorite Korean pro team?

Doa: Ha. Torch would be mad if I didn’t say Startale and I do like a lot of those guys, but right now I’m watching SlayerS. They’ve got a ton of new talent and I’m curious to see where their guys will end up.
evoli: Real talk: What’s the best game you’ve ever cast?

Doa: Boxer vs Avenge game 3. Moletrap. Nukes. End of story. There was a Bo3 at the St. Louis LAN between two payers named Hunger and Kencorp that were a ton of fun as well. Anyone who’s seen those knows what I’m talking about.

evoli: Real talk: What’s your favorite match up to cast?

Doa: TvP right now. Both races have a ton of different legit strats they can do.

evoli: You’ve been known to tell a silly joke or two during games. Real talk: Of all your cheesy jokes you’ve told while casting GSL, which one was your favorite?

Doa: lol. Oh man… I don’t even remember most of those jokes after I make them. I like referencing old cartoons and games I loved as a kid since it makes me feel all warm and happy inside. I heard the Facebook status one about the Stalker dying was popular? Honestly I just say whatever comes to mind.

evoli: Realest talk: Do you prefer Kelly or Moletrap more as a co-caster?

Doa: That’s like making me pick between Dinosaurs and Ninjas. Which is cooler? How can anyone make that choice?

evoli: And I always like to finish things up with a real gentleman’s question. Real talk: What is your favorite alcohol beverage?

Doa: Ah. I enjoy a nice Whiskey on the Rocks. Blackberry Brandy if I’m feeling saucy.

evoli: Alright, well that will do it. Thank you so much for taking the time to talk to us here at Sixjaxgaming.com, Doa. We appreciate it tons. Any last words or shout outs before I let you go?

Doa: Huge thanks to my lovely wife of course! Thank you as well to everyone that I cast with before now. It was a ton of fun. Thanks to Dan and Nick for being incredibly helpful and to everyone at GOMtv for the huge opportunity!

Monday, February 28, 2011

Hulio

I know that, given the way that the races were designed in Starcraft 2, it is always in the best interests of zerg to focus on their economy early, so that they can come in later in the match, with the full force of the swarm. Protoss and Terran can rush early and if it fails, still find a way to recover, but for zerg, falling behind early usually means you can never come back. As they always say in Starcraft 2, zerg has to always stay one base ahead of it's opponent.

Since I began watching the GSL last year, I've started to follow ST_July or Julyzerg, who was a professional SC1 player, even winning the OSL three times, and is sometimes known as "The God of War." His story was made interesting by the fanboy mentality of Tasteless and Artosis, who adored July from his SC1 days and would speak of him in hushed and reverent tones while casting his games. He was knocked out in Round of 16 by oGsMC in GSL 3, and got to Round of 8 in the January Code A matches and was eventually able to break into Code S in the Up/Down matches that followed. He made it through and started GSL 4 in Code S.

Although he did very well, and making it into Code S was a big feat in and of itself, July wasn't showing the God of War powers that Tastosis kept bestowing him. Ironically, they called oGsMC, the Protoss who beat July in GSL 3 "the Kraitos Protoss" who is the title character from the series God of War. And in GSL he seemed to be more worthy of the title.

One thing that July has shown me so far in the GSLs is that he can be hyper aggressive in the early game. This hasn’t always worked out for him, as zerg isn’t meant to do it, and my brother hates it when I talk about wanting to see more zergs take control of the game early and not let Protoss or Terran dictate things by whether they choose to rush or not.

Last week I watched LiquidHaypro v. IMGanzi in the Code A matches and it showed me why some of the conventional wisdom on zerg needs to change, and how easily the “one base ahead” need can be used against zerg. Haypro expanded like mad on Terminus in order to try to stay ahead of the GanZi, he lost so many hatcheries that even Tasteless couldn’t keep track anymore. The new commentator Kelly had mentioned that GanZi loves to drop and can sometimes do more than two drops at once and he showed that very well in this match. Zerg would win every engagement in the middle, but GanZi just starved Haypro out, by constantly denying his ability to expand, and also using the drops to keep Haypro from engaging, and forcing him to divide his mind and decide whether to divide his forces (which he rarely did). I’ve often heard that the late game belongs to zerg, but this match showed how that can be denied. The better that Terrans become at multitasking in the late game, the worse it will be for zerg. And although the new massive GSL maps make for epic games, they make it difficult to impossible for those with a large central force to be able to stop harassment. Haypro showed that weakness in the game, by not being able to split his units or defend himself, and GanZi made better use of his race’s adaptability and the fact that with every drop he would be able to do plenty of damage before the first speedling got there to defend.

In last night’s Code A, a similar thing happened to LiquidRet, who was better than Haypro at stopping the harassing or at least minimizing it, but still fell to a similar starving out strategy against Slayers_M. On a night where many a zerg was slaughtered and the first three matchups were taken 2 -0 by Protoss or Terran, in the final round a zerg was finally able to beat a Protoss, but only by creating a massive Muta ball which could one shot pylons and canons. The zerg ended up losing though.

The GSL Code S started last week with the “Group of Death” which had two players who are considered by most to be the best players of their race, IMMvp (Terran) and oGsMC (Protoss), and someone who revolutionized zerg in SC1, but has yet to prove himself “god-like” in SC2, ST_July. I felt bad for the remaining player in the group oGsHyperDub, who stood in the shadow and would be shadow of all the others, and struggled in the matches to prove himself.

July had made this more interesting by wanting to be in this group in order to take out MC who beat him out of GSL 3. Although July lost to MC, who easily made it out of the group on top, most everyone who was watching the group of death was probably blown away by the fact that it was July and not Mvp, who moved on to the next round. MVP won the first GSL Code S tourney in January, becoming the first Terran to do so by defeating MarineKingPrime.We. His win rate was phenomenal in SC2 for the past few months, massacring zergs and being known as unbeatable against Terran as well.

But on the first day of the GSL, July beat MVP twice to move on, both times by being aggressive early, the first time failing miserably and then coming back, the second time, by being very very lucky, and attacking at exact moment he should. In the first match, July got his banelings into the main of MVP but did very little except killing a supply depot, a tech lab and no SCVs. His economy in shambles, he tried to rebuild, but MVP was clearly in the lead and Tastosis was already calling it for MVP. MVP pushed too early into the main of July, thinking him to be weaker than he actually was. The push failed, and although July lost quite a bit, MVP lost his advantage. July came back with mutas, and attacked again with speedlings and banelings and broke MVP.

The second match, on Metapolis, July once again went for early aggression, intending to baneling bust MVP. MVP walled in with two barracks, and did not notice July waiting outside his main when he lifted up his buildings to move them around. July had already attacked, not knowing that the buildings were lifted up. When July waltzed right into the main, with all of his units intact, he actually hesitated and turned around, not sure what was going on, and if there was some trap waiting for him. He only turned around for a moment and then pushed back in, easily massacring MVPs units and SCVs. Most players when they lose they stare off into space for a bit or shake their head and mutter to themselves as they unhook their keyboard or mouse, MVP put his head down on his keyboard and didn’t move.

I’m looking forward to see how July can do in the next round and to see if he can really make it to the top of SC2.