Showing posts with label Fruitdealer. Show all posts
Showing posts with label Fruitdealer. Show all posts

Sunday, October 16, 2011

Fruitdealer at IEM New York


Carmac, the man behind the ESL/IEM tours, set up a 2v2 show match among the Koreans invitees for their New York event, (DRG, Killer, Fruitdealer, and TOP). In the pre-game smack talk, Fruitdealer uses his husky deep voice and rather impressive English skills to elegantly voice his thoughts.

Wednesday, September 7, 2011

Zerg Units and Pro Association

Since the Protoss “Heroes” so to speak were discussed last week, it is only appropriate that the Swarm get the same treatment.

Larvae- Idra, the Macro monster himself, just his traditional view of the game really can only be summed up by these maggots that spawn from Hatcheries

Creep Tumor- Seal, see his game versus Bomber,

Overlord- Haypro, well known for his drop play, he is often credited as being one of the 1st Zerg users to use baneling drops in ZvP

Overseer- Zenio, See GSL S2 Ro16, Idra gets gooped

Drone- Ret, self proclaimed King of Drones

Queen- Spanishwa, well whether or not he was the sole creator of the no gas build for Zerg, he sure did popularize it

Zergling- DRG, well not only does he love his mass ling play, but check out his Zergling impersonation for the 1st GSTL that his team MVP participated in

Baneling- Fruitdealer, the Zerg hero from Season 1 who even received personal art from the Blizzard art team (see top picture), I really want to put the Wind here though because of this match

Roaches- Sheth, see his ZvT, blind roaches every game

Hyrdras- Moon, may be the only player who used Hydras and yielded positive results, see the IEM World Championships where he got 2nd place

Mutalisk- Sen, in all matchups, he uses them, for better or worse (remember his ZvZs at Dreamhack versus July?)

Infestor- Dimaga, he used them before they were cool and buffed, see his ZvTs circa the GSL World Championships

Corruptor- JulyZerg, a harder one to call, but his game versus MC on Blistering sands in GSL S3, where MC was going heavy stargate play and July plays cool and calm and doesn’t get Hydras (What pretty much every Zerg did at the time), but instead builds 8-9 Corruptors that just completely shuts down MC and takes the game.

Broodlords- Stephano/Nerchio/Darkforce, 3 Zergs that exemplify the EU scene, they all are well known for creating this turtle zerg style where the name of the game is survive until you get broods.

Ultralisk- Dimaga, the Muscle Zerg is such a bad-ass that he gets 2 mentions, nowadays, when people watch Destiny do his Ling/Infestor/Ultra build, just remember Dimaga was doing that strategy last year.

Spine Crawler- Nestea, watch his game versus Hongun Prime on Dual Sight (GSL Code S July), it was so good even Dustin Browder gets excited when talking about it

Spore Crawler- Honestly I don’t know, still looking for a match ; (

Nydus Worm- Losira, his game versus MC at MLG Columbus. The map was Tal’Darim Altar and Losira was building worms all over the MC’s base, showing tenacity and persistence

Infested Terran- Morrow, wins championship with Terran, “too ez” he says, let’s play Zerg, and one of the only race pickers right now in SC2 (ZvP ZvT TvZ)

Broodlings- MasterAsia, "I have the Broodlings" Probably the most watched SC2 game on Youtube.com

Friday, July 22, 2011

Interview with TSL Coach on Puma's Departure

From TL.net

Interview with Coach Lee from TSL

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Please provide us with some more details regarding your decision to release PuMa from the team and PuMa’s decision to join EG (Evil Geniuses).
Shortly after his arrival from the US, PuMa was not himself and was seen frequently sighing for about three days as if he was stressed out. Naturally, I was concerned to see this coming from someone who had just won the NASL. This attitude continued even after we won our GSTL match a few days later. I had never seen this side of PuMa during the one year we were together. Sensing something strange was going on, I asked him repeatedly what was wrong, but he did not give me an answer. But he finally opened up to me the day after the GSTL match about his dilemma. At that point, I felt that he had already made up his mind to leave the team.

I am sure you were very displeased at that point.
Definitely. When FruitDealer and Tester decided to leave TSL, we agreed that we would do our best to keep the remaining team intact, play together, and perform our best … all the while not putting heavy pressure on tournament results. But after hearing this news from PuMa, I did not know what to think or how to react.

I am sure you tried to keep him from leaving. What kind of conversation have you two had during this whole process?
That he shouldn’t leave like this and that this was not an agreement made through the right channels, nor an official trade between two teams. I even told him that there will be a lot of negative feedback surrounding this, but he was adamant that he would be able to live through this negativity. He felt bad about his decision and told us that he knew a lot about the team (EG) already. Since we are bound to run into each other again in the future, we decided to part ways amicably.

You have announced that the team is currently in “rebuilding” mode. I would presume that this event caused some turmoil internally as well.
Having been blindsided by the news, we did not know how to react. SangHo and Clide were worried and it came to light that they were also approached similarly in the past.

Are you saying that some other TSL members were approached as well?
Yes, I found out through this whole ordeal. When SangHo and Clide were approached by other teams, they told me that they declined the offers due to their respect for TSL and the importance of continuing with the team that they originally started with. They thought it was best not to tell me since they thought it would cause unnecessary distractions and concerns.

Why do you think this happened?
I think foreign teams approach them due to their fan base. Clide has a lot of foreign fans … about 2 to 3 thousand Twitter followers that consists mostly of foreigners. SangHo does as well. It’s a lot of fans considering they haven’t won a major tournament yet. As for PuMa, I believe the offers came in due to his victory at NASL, but am just disappointed that he made such a big decision in such a short time.

Why do you think he made the decision to join EG?
I guess the environment has a lot to do with it, and by that I mean the state of the Korean pro-gaming scene for Starcraft 2. If PuMa was placed in Code S, I believe he would not have taken the deal. From the Korean player’s perspective, getting into Code S is hard, and winning the GSL is even harder, thus the door of opportunity is very narrow. Experiencing the foreign Starcraft 2 scene, and seeing first-hand the impact it has on a global level probably made him think that his accomplishment in Korea is small compared to what he is capable of doing in the foreign scene.

I sense that you are not satisfied with the Korean SC2 pro-gaming scene.
If I said I was satisfied I would be lying. The difficulty in getting placed in the GSL and the fact that we have no other leagues are some of my concerns.

So why didn’t you sign PuMa to a contract beforehand?At first, we wanted him on a contract, and so did the other teammates. But we did not feel it was necessary at the time since everyone showed so much passion and commitment. I trusted him, but now I am regretting my decision [to put off the contract] a little bit.

It seems like a lot of members have left TSL recently. Anything you would like to say about this?
Rain’s dad lives in New York and his dream has always been to go abroad. It was only after he left the team that he signed with Fnatic, so what happened with Rain is different from Puma’s situation. Part of the reason why Rain left originated from some of the issues that arised once our team entered into a “rebuilding” mode

What other issues did the team go through during this “rebuilding” phase?
TSL has not had a very good showing in tournaments so far this year, which lead to a decrease in number of members as well as sponsors. We initially cultivated a low pressure practice environment within our team, but we did not have good results in the tournaments. We had many members placed in Code S but none of them advanced far enough, which is why we decided to go into “rebuilding” mode. During this transitional process, FruitDealer and Tester preferred the low pressure environment, whereas the other team members felt it was best to incorporate a more rigid practice regimen. Due to poor showings in tournaments, the sponsorship funds decreased which naturally lead to pay cuts across the board. This whole incident lead to the eventual departure of FruitDealer and Tester, and Rain had trouble meshing with the other members due to the age difference (Rain being the youngest) on top of his desire to go abroad. If only we had accelerated our rebuilding phase, I believe Rain would have stayed with the team.

There are some rumors that there were salary issues with the players. What are your thoughts on this?
While I can’t give you the exact amounts, FruitDealer, Tester and Clide received a monthly salary from the team. Besides those three, the other members were on a stipend basis. After the rebuilding phase, Clide and SangHo returned the salaries / stipends that they received to provide some additional financial support for the whole team. We were very thankful for their gesture. Now that I think about it, our team was fairly quick in providing salaries compared to the others. Starcraft 2 was slow to catch on in Korea. On top of that, back then the economy was in a poor state and the sponsorship endowment was quite low. We were even in danger to losing our main team sponsor.

It seems like you should be taking appropriate measures to prevent this from happening again.
We are going to put everyone on a contract. Every team member has agreed to sign and no other player has a desire to leave the team.

What are the contract details?
First and foremost, we will be putting our 6 main players on a contract right away. The new recruits will eventually get onboard in the near future. We will be paying for all living expenses and focus on creating a favorable practice environment. As for the contract expirations, we are thinking about 1 year, but ultimately it will be tailored towards the players’ needs and wants.

I understand that there are very few sponsorship opportunities in the Korean market.
It has definitely become harder today than in the past due to poor tournament showings. I would like to take this time to thank our current sponsors for sticking with us through thick and thin. Some have even contacted us to tell us how much they appreciate our passion to do better and to wish us the best.

Anything you would like to say to the other teams?
I hope that the other teams don’t end up in a similar situation to us; furthermore, I would also like the players to understand some of these implications. It may not be easy to implement, but I hope to see standard agreements to become the norm when it comes to recruiting and having the rights to a player.

Some are putting the blame on your lack of coaching ability.
I agree to an extent, but this was really out of my control. Part of the blame lies on the systematic risks in terms of the bad economy and the small Korean SC2 fan base compared to SC1. Very few professional Korean SC2 players currently “enjoy” playing Starcraft 2 due to the small fan base. This needs to be solved in order for Starcraft 2 to flourish as an e-sport.

And how do you propose we solve this?
Our team’s mission has always been to promote the growth and popularity of Starcraft 2. We have published video tutorials and training videos for beginners, and so far, our first video received about 20,000 hits. We even purchased HD equipments to provide the viewers with quality content.

Any final words?
First of all, I would like to apologize to FruitDealer and Tester for not fulfilling what I’ve promised to do. Despite our differences, I really hope that they do well in their respective teams. I’d also like to thank my current players for believing in me and the team. Lastly, I would like to thank the foreign fans for their continued support.

Saturday, April 16, 2011

The Genius Terran

When I first started following Starcraft 2 last year, I would regularly vent about the gap between the legendary status of some players and the level of play that they would sometimes exhibit. For example, although Julyzerg is now my favorite player, the first games I saw him play didn't impress me. The same went for Fruitdealer who was a god in the first season of the GSL, but has since struggled.

One such player who did not impress when I first heard of his legend was oGsNada, the Genius Terran from Starcraft 1. Known as the most consistent progamer, a golden mouse winner and an all around nice guy. The legend didn't seem to manifest at first. This does not mean I didn't think he was a good player, but rather I found myself trying to discern what of him was real and what was hype.

Yesterday while I was watching the VODs for the North American Starleague which began this past week, I saw some of the greatness of Nada. He was playing against SixJaxDde, another Terran, and the series was split 1 - 1 heading into the final game. The final was on Metaloposis and while the game seemed close with similar builds (marines, siege tanks, one or two banshess and finally vikings and medivacs), dde pulled into a serious lead when Nada threw away the bulk of his forces while attempting to break the marines and siege line of dde. Dde, smelling his lead quickly struck back at Nada's third base, inflicting some serious damage and preventing him from mining. Nada, barely held on to hold the line, while dde expanded. When dde withdrew from Nada's third, the floating command center of Nada was landed in his high yield, and he moved his tanks over to attempt to defend it, cramming them into the high ground and the xel'naga towers. Dde with his tank and supply lead slowly pushed into Nada's high yield base. Nada, far behind on bases, money and production facilities, made a brilliant decision which eventually won him the game. While keeping his meager tank force around his high yield, he took almost his entire marine force and dropped them into the main of dde, where all of his production facilities were. The stimmed marines started destroying everything in sight: barracks, the starport, factories and eventually supply depots. Dde, decided to return to his base to deal with the massive drop, leaving the map to Nada, who quickly moved his siege line ahead, and stabilized his side of the map. Dde, tried to rebuild his production facilities in the grass in front of his natural.

It was almost as if a huge crack had appeared in the world. In just a few moments, everything was different. Nada had been losing quietly, sadly and slowly and suddenly he was on top and his victory was almost certain.

The incredible thing about watching Nada play was his macromanagement, something which is the mark of the greatest players. Dde had a much better economy than Nada and always had more money, and so some might see that has Dde playing a better game. But Nada's low money meant that he was managing his economy far better, never letting his money pile up, but always spending it constantly. That puts him in danger if he takes a huge hit to his economy or his army, since he doesn't have alot of money to bounce back right away. But it means that even when he is down, in the long run he can outlast his opponent. He is using his production facilities to their maximum advantage, not overbuilding anything, but only exactly what he needs.

Tuesday, February 8, 2011

The Dealer of Fruits

Storylines must be present for any sport to succeed, and in the 1st season of the GSL (Global Starcraft League), the producers could not ask for a better story than Fruitdealer, (aka Cool, Kim Won Gi). Being the 1st season of a newly released game, the game was still being figured out, but one thing that was known is that Zerg was the most underrepresented race in competitive leagues. Terrans were dominating, and Protoss were decimating, but the sheer amount of Zergs being slain at the highest levels of gaming were astounding. The phrase “Zerg tears” was coined as famous players such as Dimaga were even of thinking of switching to other races due to their frustration. However in this dark time, in the biggest Starcraft 2 tournament in the world, a humble ex- Starcraft:Brood War progamer showed everyone the power of the swarm.

In the 1st season of the GSL, no Zergs but Fruitdealer and Check Prime made it past the Round of 32, 16 Zergs qualified out 64 spots, and with the aforementioned Check being knocked out convincingly in the Round of 16. Some say the maps played a big difference, such as the Zerg graveyard Kulas Ravine, but Cool showed the true tenacity of a champion by going undefeated in that map. His gameplay was truly special at the time, mixing his styles of a macro game with early aggression, Cool had flair. Cool also had brains, often anticipating what strategy his opponent was going to use and then countering it (see Game 4 on Desert Oasis versus IntoTheRainbow, where he blindly made a baneling nest that defeated an early marine stim push, as Rainbow assumed he was going mutas on a close air position map like Desert Oasis). His 1st game against NexLiveForever on Metalopolis is still imprinted in my mind. He dealt with constant aggression from the Terran (lost over 80 drones in the 1st 12 minutes of the game) but persevered until he got 5 bases and every late game tech the Zerg has to offer and then rolled his human foe. His Queen usage was so spectacular that game as well. He handled early pressure so much better than any other Zerg in the world.

If you can Watch Fruitdealer’s run in the 1st GSL , watch it. You can learn what E-SPORTS is all about, an underdog story who turned into a legend. An ex-progamer who helped his parents sell fruit during, hence his name, to a S-class progamer with a solid 80,000 dollar prize in his pockets, it’s a story all gamers can aspire for. All players, even if you do not play Zerg, can learn from his play and mental aptitude.

Highlight Video of Fruitdealer, thanks to Teamliquid.net